《侠客风云传前传》修改存档教学 金钱、阅历及属性
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《侠客风云传前传》通过更改数据可以使游戏变的简单些,可以获得更多的道具?这里为大家带来了《侠客风云传前传》修改存档教学,一起来看下吧。 代码:《侠客风云传前传》队友、武功、道具及武器代码 笔者一直喜欢修改,要不少了多少乐趣啊,不喜欢的勿喷~另外,下面的介绍需要点电脑知识,可能不是每个人都成功 请注意存档都是 按照代码格式的,请不要乱动任何标点符号!提前做好备份存档! 本帖隐藏的内容存档文件位置: 游戏根目录ConfigSaveData,比如笔者是 E:wlqxzqzConfigSaveData 请先备份你需要修改的存档。 用记事本直接打开存档文件。可以先开记事本,然后直接把存档拖进去就能打开,或者使用其他编辑器,比如UE等 1 修改金钱: 搜索 "m_iMoney": 第一行就会有,修改为自己想要的,但是别太大了!999万差不多 2 修改阅历: 搜索 "m_iAttributePoints": 前2行就会有,修改为自己想要的,但是别太大了!9999差不多 3 人物属性和武功装备等: 我们以谷月轩举例,看下图,目前的
破剑45,破刀41,搜索:"DefSword":45,"DefBlade":41 会找到如下代码 {"DefSword":45,"DefBlade":41,"DefArrow":40,"DefFist":55,"DefGas":40,"DefRope":35,"DefWhip":31,"DefPike":35, "DefSwordExp":6,"DefBladeExp":232,"DefArrowExp":54,"DefFistExp":438,"DefGasExp":276, "DefRopeExp":0,"DefWhipExp":0,"DefPikeExp":0} 这一块就是一些基础信息了。 破剑=DefSword,破刀=DefBlade,破箭=DefArrow以此类推直到,破枪=DefPike 不需要管 诸如DefPikeExp的东西。直接修改对应数值就好 注意 此时 想修改人物其它属性的搜索:NpcType 然后你会看到如下一堆代码,我来逐一讲解。以下就是 谷月轩 的人物基础代码了 -----------------------------下面的这些都是人物相关代码-------------------------------------------------- {"NpcType":1,"NowPractice":100033,"strNowDoQuest":"","FinishQuestList":[],"iFinishTime":0, "iNpcID":210001,"WeaponTypeList":[4],"iMaxHp":3000,"iMaxSp":1800,"iMoveStep":10,"iMoney":2000, "iStr":75,"iInt":80,"iDex":70,"iCon":75,"iMaxStr":86,"iMaxInt":80,"iMaxDex":70,"iMaxCon":90, "iCri":6,"iCounter":10,"iDodge":2,"iCombo":0,"iDefendCri":0,"iDefendCounter":0,"iDefendCombo":0,"iDefendDodge":0, "_MartialArts":"UseSword":15,"UseBlade":11,"UseArrow":21,"UseFist":51,"UseGas":41,"UseRope":1,"UseWhip":1,"UsePike":1, "UseSwordMax":500,"UseBladeMax":500,"UseArrowMax":500,"UseFistMax":500,"UseGasMax":500,"UseRopeMax":500,"UseWhipMax":500,"UsePikeMax":500}, "_MartialDef":{"DefSword":45,"DefBlade":41,"DefArrow":40,"DefFist":55,"DefGas":40,"DefRope":35,"DefWhip":31,"DefPike":35, "DefSwordExp":6,"DefBladeExp":232,"DefArrowExp":54,"DefFistExp":438,"DefGasExp":276,"DefRopeExp":0,"DefWhipExp":0,"DefPikeExp":0}, "iEquipWeaponID":100109,"iEquipArrorID":100815,"iEquipNecklaceID":100920, "Itemlist":[{"m_iItemID":110007,"m_iCount":1},{"m_iItemID":110008,"m_iCount":1}], "RoutineList":[{"iLevel":4,"m_iAccumulationExp":4622,"bUse":true,"iSkillID":100010}, {"iLevel":3,"m_iAccumulationExp":6523,"bUse":true,"iSkillID":140087},{"iLevel":10,"m_iAccumulationExp":36000,"bUse":true,"iSkillID":140088}], "NeigongList":[{"iLevel":10,"m_iAccumulationExp":30000,"bUse":true,"iSkillID":60003}, {"iLevel":1,"m_iAccumulationExp":0,"bUse":false,"iSkillID":60058}], "TalentList":[301,334]},{"NpcType":1, -----------------------------上面的的这些都是人物相关代码,最后红色的是另外一个人了不要管-------------------------------------------------- 手把手分析讲解一些主要人物属性修改代码: "NowPractice" 当前修炼武功,可以随意修改,具体武功代码看2L "WeaponTypeList":[4] 为人物主要武功种类,4为拳掌,可修改为其它,但是不要动[]符号,刀剑腿法扇子等。最好不要动这个 "iMaxHp":3000,"iMaxSp":1800,"iMoveStep":10 为一出场时候的最大血,最大内力,移动力。此处我已经把移动力改为10了 移动力是多么的有必要修改啊! 泪流满面 "iStr":75,"iInt":80,"iDex":70,"iCon":75,"iMaxStr":86,"iMaxInt":80,"iMaxDex":70,"iMaxCon":90 为人物基础数值,可修改带MAX的,这样直接修改游戏最大值了 str=臂力,int=悟性,dex=身法,con=根骨 "iCri":6,"iCounter":10,"iDodge":2,"iCombo":0,"iDefendCri":0, "iDefendCounter":0,"iDefendCombo":0,"iDefendDodge":0 为人物cri=暴击,Counter=反击,Dodge=闪避, DefendCri=防御暴击,DefendCounter=防御反击,DefendDodge=命中,自己看喜好修改吧 话说,combo 笔者不知道是啥,应该不是连斩 (编辑:顺游网_765游戏网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |